Post written by Joshua Caldwell
Resident Evil 2—and let's talk about the original 1998 game first—is where things begin to go off the rails, even as it cemented the series as one of the best things in video game horror. It did all of the things that a game's sequel could possibly do: It was bigger, it was scarier, it was more complex, and it opened the world of the game up, going long on the biological warfare conspiracy-mongering that the first reserved for its final act. In the way that it chose to not walk itself back, Resident Evil 2 indulged in an impulse that the series never really shook—the desire to go bigger, always.
So now Resident Evil 2—and this is the new game, the remake out today—finds itself in the strange position of having to continue the franchise's decision to walk itself back that began two years ago, by reimagining the series's point of divergence. The plot is very much the same—Leon S. Kennedy, reporting to his first day of work at the Raccoon City Police Department, arrives to find the city overrun by zombies. On his way there, he runs into Claire Redfield, a college student looking for her brother, Chris—one of the two protagonists of the first Resident Evil, missing since the events of that game. As Leon and Claire, the player investigates the police station and the surrounding area in the hopes of finding help and making it out of the city alive.
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